Having a plane with a shadow catcher material on it is useful as well to see the shadows. If we were to look at it in the Node Editor, it would now have an RGB Spectrum node piped into Environment tag instead of ImageTexture node.įirst, we need an Octane Sky with the Octane Environment tag on it and an HDRI loaded into the ImageTexture tag. Same as choosing “Texture Environment ” from Objects menu in the Live Viewer. That replaces the ImageTexture node with RGB Spectrum node. For a solid color, click the green circle icon under the word “Main” in the Environment Tag for Visible environment. JPEGs are smaller and less resource-intensive. HDR image because we don’t need all the extra exposure data. In this case, JPEG or PNG would do better than a. For the second sky, in Environment Tag options, pick Visible environment from the Type dropdown.Īnd if we were after a different image for our visible background, we go into ImageTexture node and swap the HDRI with something else. We need to tell Octane which environment we want to be used for lighting and reflections (Primary environment, default), and which we want as a background image (Visible environment). To do this, we need a second Octane Sky by duplicating or getting a new one from the Objects Menu. When the imac with M chips come out it wont be any problem since they are already supporting M1.We can completely replace background with another image, solid color, or gradient. I'm using the last intel imac and runs amazing. I am absolutely in love with this program.
#OCTANE RENDER MATERIAL FOR MAC#
I was paying the membership gladly, but they decided to make it free for a year for mac users so I am taking advantage of that. It has post processing nodes, and a big bunch of retro lenses (kodak, afga, etch). Daylight looks beautiful, pathtracer for better quality, and PCM for when you really need accuracy and realism. Octane has 3 types of kernels, 4 if you want to add the info type, that is more of a wired view. procedurial textures to creat rust, dirt, grime, rocks, mountains, snow. If you use blender you know nodes already, but octane has a ton of them. I was blown away how easy was to import, basically drag and drop, once you bring it into octane you can change your model into any material. Now Octane is just a node renderer, you import obj or fbx modeled in other programs to it, assemble, arrange and render. But when I heard that Octane was releasing a mac version, and with metal support, I was curious, and dubious at first that this would convince me to jump.
Don't get me wrong, I do love blender, and there is no other 3d program that is free and has so much support.
I've been using blender for a long time but mac users don't get so much love. Octane X accelerates modern creative workflows with ACES, OCIO and deep pixel EXR rendering, a powerful node-based material, shader and scene graph editor, and the industry’s most advanced production ready AI Denoiser. This exclusive version of Octane X for the App Store features multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license) and Apple M1 native GPU rendering support. Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later. Some introductory material is available on our forum: Octane X is the world’s first and fastest unbiased, spectrally-correct GPU production renderer for macOS, built from the ground up for maximum performance on Apple Metal and Apple Silicon, and empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization.